Painting Glowing Lascannon Effects

Lascannon.jpg

Lascannons, the backbone of Imperial anti-armor. With a stat line of S9 AP-3 and D6 damage, these weapons will punch a hole in whatever they are pointed at! I wanted to give my devastator’s lascannons a glowing coil effect, and in this tutorial I will show you how I did it!

I used the flowing paints:

  • Citadel
    • Mephiston Red
    • Troll Slayer Orange
    • Seraphim Sepia
    • Nuln Oil
  • Vallejo
    • Flat Red

To start, base coat the coils with Mephiston Red. Make sure to thin your paints with a little water first. Otherwise the following coats will lump on top of the thick base coat and look bad. (This is a good general principal to use for any painting)

Next add a layer of Vallejo Red, focusing on the recesses.

Now take Troll Slayer Orange and carefully paint the coils themselves. I used a fine detail brush as not to get orange into the recesses. Touch up any areas you spill over from the coils with Vallejo Red.

IMG_5341

Finally, once the paint is done drying, add a wash of Seraphim Sepia, making sure to only coat the coils. IMPORTANT! Make sure that the paint is fully dry before applying the wash. If the paint is still wet the wash will make the paint run and ruin your work!

The one on the left has no wash while the right one has the Seraphim Sepia. The details really pop! In retrospect I wish I would’ve used less wash, but otherwise I’m pleased with the results. Once you are done painting the entire weapon apply a light coat of Nuln Oil. This will draw all the colors together and make a nice finished project!

A word of warning. Make sure that you don’t have any paint on your fingers while handling the model or you may run into this issue…FullSizeRender (1)

The nice part of this tutorial is that you can substitute any of the colors and still have the same effect. For example, if you wanted a blue glowing effect, you could use Macragge Blue as the base, followed by Caledor Sky  for the recesses and Calgar Blue for the raised coils. Wash Nuln Oil and you will be all set!


I hope you found this tutorial helpful. While far from award winning quality, the principal can be followed to achieve an awesome glowing weapon effect!

Adeptus Custodes v. Adeptus Astartes

 

I’m eyeing starting a Custodes army. Their models look awesome and on paper they seem to hit like a truck. As starting an army will cost a fair amount and Custodes point values are very high,  I decided to proxy a few games to see how they fair.

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I used this Custodes list:

  • HQ
    • Shield-Captain on Dawneagle Jetbike

      Selections: Auric Aquilis, Hurricane Bolter, Superior Creation, Warlord

  • Troops
    • Custodian Guard Squad
      • Custodian

        Selections: Guardian Spear

      • Custodian

        Selections: Guardian Spear

      • Custodian

        Selections: Misericordia, Sentinel Blade, Storm Shield

  • Fast Attack
    • Vertus Praetors
      • Vertus Praetor

        Selections: Hurricane Bolter

      • Vertus Praetor

        Selections: Hurricane Bolter

      • Vertus Praetor

        Selections: Hurricane Bolter

Total: [32 PL, 597pts]

 

Against them, I ran this Space Marine list:

 

    • **Chapter Selection**

      Selections: Raven Guard

  • HQ
    • Captain

      Selections: Bolt pistol, Chainsword, Teeth of Terra

  • Troops
    • Scout Squad

      Selections: 10x Camo cloak

      • Scout Sergeant

        Selections: Chainsword, Sniper rifle

      • 9x Scout w/Sniper Rifle

        Selections: 9x Sniper rifle

  • Elites
    • Aggressor Squad

      Selections: 2x Aggressor, Aggressor Sergeant, Flamestorm Gauntlets

  • Heavy Support
    • Devastator Squad
      • 5x Space Marine
      • Space Marine Sergeant

        Selections: Chainsword, Storm bolter

      • Space Marine w/Heavy Weapon

        Selections: Plasma cannon

      • Space Marine w/Heavy Weapon

        Selections: Lascannon

      • Space Marine w/Heavy Weapon

        Selections: Lascannon

      • Space Marine w/Heavy Weapon

        Selections: Lascannon

Total: [32 PL, 599pts]

 

I played two games of Search and Destroy on a standard 4×4 board with ample terrain.

Game 1

The first game, Space Marines seized the initiative and started turn 1.

Using the Raven Guard Stratagem “Strike from the Shadows”, I placed my Aggressors 9″ away from the squad of Custodian Guard. They moved up within easy charging range during their movement. During the shooting phase, my Sniper Scouts killed one custodian with their sniper rifle’s mortal wounds. This softened up the Custodians for my Aggressors to hose down with flames before charging in and killing the second Custodian. The last Custodian struck back and killed one Aggressor with ease. On the other side of the table, my devastators killed one Praetor outright and put a wound on another in the squad. The rest of the shooting phase was uneventful. Once the custodians got their turn, the game turned into a bloodbath.

The two remaining praetors and Shield-Captain moved up to attack the Devastators. With three hurricane bolters, the Custodes made short work of the bolter marines and the plasma cannon. During the charging phase my Shield-Captain charged the Space Marine Captain while the Praetors made for the remaining Devastators. Both succeeded the charge and proceeded to wipe out their targets. The last footslogging Custode was left standing with one wound left after killing another Aggressor.

Turn two saw the Space Marines wiped from the table. While the last Aggressor killed the last Custode, he was mowed down by the Shield-Captain’s hurricane bolter. The sniper scouts managed to kill the Praetors thanks to some lucky sixes and some poor rolling but were eventually wiped out by the Shield-Captain. He remained standing alone on the tabletop with 2 wounds remaining. Initially I was a little underwhelmed by their performance. But round two changed my mind.

 

Game 2

I reset the deployment as exactly the same as the first game, but instead started with the Custodes.

Turn 1 was brutal. The Custodians moved up to attack the Aggressors while the Praetors and Shield-Captain moved to take on the devastators and Space Marine Captain. The combined power of 4 hurricane bolters wiped out 6 of the 10 Devastators, while the charge from the Praetors wiped up the stragglers. The Shield-Captain succeeded charging the Space Marine Captain, dishing out 3 wounds and taking 2 in return. The Custodians killed one Aggressor with their guns and another with their melee weapons. During the Space Marine’s turn, the last Aggressor fell back while the scouts took their shots at the Custodes. A poor set of rolling only put 1 wound on the Custodes, while in the fight phase the Captain was wiped out by the Shield-Captain.

Turn 2 saw the last Aggressor gunned down by the Shield Captain and Praetors as they moved toward the scouts. The Custodians killed 5 scouts with their Guardian Spear’s and Sentinel Blade’s guns, and finished them off in close combat. A solid victory for the Custodes.

 

Observations

Though the lists were far from optimized, the first game was pretty evenly matched. Thanks to scout’s mortal wounds and a few good lascannon shots, the Space Marines were able to hold their own fairly well.  I think if the game would have had objectives, the Space Marine would have won simply due to the fact that they have more bodies on the field. If I would have taken a Dreadnought like I usually do, the jet bikes wouldn’t have been as effective in close combat.

The second game shows how well an alpha strike can throw off a game. During the first turn, the Praetors managed to destroy the devastators before taking any return fire, thus neutralizing 1 of 2 major threats. The Custodians put the hurt on the Aggressors and managed to evade the mortal wounds from the scouts, further sealing the Space Marine’s doom. The sheer mobility and power of the Praetors is awesome. Since they stayed close to the Shield-Captain, they gained re-rolls of 1s. Their WS and BS is already a 2+, meaning that most shots/hits connected. Their melee weapons allow for re-rolling all failed wounds if they succeed a charge, meaning that they are re-rolling all fails to hit and wound. This is extra powerful considering that their damage is D3.

TL;DR

Overall I liked their play style. I played an elite vs elite game, and the mobility shows its superiority. However, against a horde army like the guard, I wonder how the Custodians would fare. Before I buy I’ll run a few games against the Astra Militarum and see how the bodyguards of the Emperor fare against his Hammer!

7 Things I Wish I Knew Before Starting Warhammer

Like actual crack, plastic crack isn’t cheap. Warhammer can be expensive and time consuming to break into. In my case, I needed to purchase paints, brushes, craft knives and cutters before buying my first box of miniatures. I spent at least $50 on tools, another $30 on basic paint and an additional $40 on a tactical squad box. All in all I spent around $150 on everything. This was about a year before 8th Edition was released, so I missed all the sweet easy-to-build and all-in-one kits. Being a college student at the time, I didn’t have much extra cash to throw around, so I began to look for cheaper methods to collect space marines. My eventual goal was to learn the game, but to start I wanted to just paint. Here are a few tricks I wish that I had known before I started.

  1. Pick an army that looks awesome!

hellb

I bought and assembled my first squad of space marines based on the simple fact that they looked amazing. Called the Rule of Cool, this should govern your army choice. It doesn’t only have to have visual appeal either. If you like a particular army’s lore or background, go with them! If you stick with the hobby you will be spending a lot of time with the same types of minis, and if you don’t like the look of them you will get burnt out quickly. Not good considering how much money you put into this hobby so far! Also, don’t worry about picking a “winning” army. Right now, every army is on a semi-level playing field. Victory really comes down to playing the objective and learning how to use your army well. Remember this should be enjoyable and relaxing, so don’t do something that stresses you out!

  1. Learn your army before you buy!

tacs

What I knew about space marine weapons and armor was gleaned from the Dawn of War video game series. The game lets you outfit different types of squads with many variations of weapons. When it came time for me to build, the knowledge I had meant that my first squad has a meltagun, a flamethrower, a sergeant with a power sword and plasma pistol, another sergeant with a chainsword, a space marine with a power fist and a space marine with a missile launcher. They all look awesome…but are unplayable in this configuration. I knew that I eventually wanted to play the tabletop game but didn’t know that space marine tactical squads can only take one special weapon, one heavy weapon and only the sergeant can take melee weapons. Out of the ten that I started with, only 5 could be fielded at the same time. The others would need to be put into other squads to be used. Not a great start for a newbie on a budget!

  1. Buy Used!

dreadb4

Used minis can, depending on the condition, run from 30% to 75% off retail prices. An awesome way to save money! But wait! If you are wanting to repurpose these and paint them yourself, remember that cleaning minis takes time. My first batch of used space marines took three 12 hour soaks in solvent for the paint to come off completely. Time is money, and I find more enjoyment painting and playing than scrubbing. The money I saved was not worth the cleaning time. But that’s just me.

Another disadvantage of buying used when starting is that you will be stuck with whatever weapons they have. Since you won’t have any spare bits laying around to swap out, you might be stuck with an incompatible squad or weapons that aren’t great. Not a big deal, but it would have been nice to swap out a few weapons on a used squad I picked up.

A side note. When I started buying miniatures, the closest Games Workshop store or FLGS (Friendly Local Games Store) was about an hour away. I was not able to make the trip as much as I would have wanted and ended up making many purchases via eBay. This saved me money, but in retrospect spending money at a FLGS would have helped maintain and grow the community. This is important, because if you are interested in playing with your minis you need people. The prices at many FLGS’ are the same as from GW direct, and some even offer a discount! If you can please support your local scene!

  1. Proxy Units before you buy!

proxy

If you are interested in playing, this is an easy way to test a unit’s abilities and synergy with your play style. Just because someone claims that assault marines are great doesn’t mean that they actually are. Rather than shell out $40 for a box, simply use something about the same size as a mini and use them like they were assault marines. Make sure this is alright with your opponent first though! Most people will be cool with you trying out something new, but it’s polite to ask.

  1. Ask questions, even stupid ones!

books

There is no shame in asking! Most people are eager to share their interests with you. When I started I had no one to tell me that I was kitting out my marines with stuff they couldn’t take, or that I needed thin my paints. Knowing these two things would have saved me lots of time and kept me from frustration.

  1. Don’t think you have to be great in the beginning!

tac

This is as much a learning experience as it is relaxation. When I started I put my paint on way too thick, painted the details sloppily and used so much wash that my ultramarines look more of a bruise color than deep blue. But I learned. Each mini I painted became better than the last. I will forever be the student since there will always be someone better than me, but the goal is to have fun and learn something. I ended up learning as much about painting as I did about my discipline and patience from my first box of minis!

  1. Have fun!

rhinos

I have been painting for a little over two years now and have been playing for about 6 months. The one thing I see a lot is that people, including myself, are so dead set on becoming the best painter or the best player that they miss out on the enjoyment of learning and socializing. The gaming portion of the hobby is meant to be a social event, where new friends are made and strategies are honed. Many times I have been so caught up in winning that I don’t talk to my opponent other than to declare my intentions on the tabletop. If you aren’t interested in playing, talk to other painters. I learned how to edge highlight from talking to someone who has painted longer than I have been alive. There is a wealth of information and many new friends to be made, so lighten up a little! (This is more for me than you!)

There you go. A few tips I wish I had known prior to getting into Warhammer. These are by no means comprehensive or absolute. Glean what you can and pass on the rest. I am more than happy to help you if you have any questions about the hobby, painting or anything else! Shoot me an email and I’ll do my best to point you in the right direction.